GLOSSARY :: C ::

Cell Engineering: A method of designing new types of cells based on their cultivation, hybridization and reconstruction. See Cell.

Cell: A membrane-bound unit, typically microns in diameter. All plants and animals are made up of one or more cells (trillions, in the case of human beings). In general, each cell of a multi-cellular organism contains a nucleus holding all of the genetic information of the organism.

Chimera Art (Ars Chimaera): The field of artistic activity connected with the purposeful construction of new combinations of genes, not existing in natural conditions, enabling the production of organisms with given heritable aesthetic characteristics. See Degenesis, Transgenesis, Neogenesis.

Chimera Design: The activity involving aesthetic reconstruction and refining of living (semi-living) organisms through recombinant DNA manipulation. See Static Form and Kinetic Form of Chimera Design.

Chimera: a) (biol.) An organism consisting of tissue or parts of diverse genetic constitution. b) (myth.) A fire-breathing monster with the head of a lion, body of a goat, and the tail of a serpent. c) A wild and unrealistic dream or notion. d) A fabulous beast made up of parts taken from various animals.

Clone: A group of individual organisms (or cells) produced from one individual cell through asexual processes that do not involve the interchange or combination of genetic material.

Cloning: The process of asexually producing a group of cells (clones), all genetically identical, from a single ancestor. In recombinant DNA technology, the use of DNA manipulation procedures to produce multiple copies of a single gene or segment of DNA is referred to as cloning DNA. See DNA.

Codon: A triplet of nucleotides [three nucleic acid units (residues) in a row] within messenger RNA (mRNA) that code for an amino acid (triplet code) or a termination signal. See RNA, Amino Acids, Nucleotide.

Cyberception: A bionic faculty in the human repertoire, involving an amplification of conceptual and perceptual processes, in which also the connectivity of telematic networks plays a formative role.


                                                                                                                                                                                                     
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COLOPHON

CONTENTS:

I. LABORATORY: science and technology

Svetlana Borinskaya. Genomics and Biotechnology: Science at the Beginning of the Third Millennium.

Mikhail Gelfand. Computational Genomics: from the Wet Lab to Computer and Back.

Irina Grigorjan, Vsevolod Makeev. Biochips and Industrial Biology.

Valery Shumakov, Alexander Tonevitsky. Xenotransplantation as a Scientific and Ethic Problem.

Abraham Iojrish. Legal Aspects of Gene Engineering.

Pavel Tishchenko. Genomics: New Science in the New Cultural Situation.
II. FORUM: society and genomic culture

Eugene Thacker. Darwin's Waiting Room.

Critical Art Ensemble. The Promissory Rhetoric of Biotechnology in the Public Sphere.

SubRosa. Sex and Gender in the Biotech Century.

Ricardo Dominguez. Nano-Fest Destiny 3.0: Fragments from the Post-Biotech Era.

Birgit Richard. Clones and Doppelgangers. Multiplications and Reproductions of the Self in Film.

Sven Druehl. Chimaera Phylogeny: From Antiquity to the Present.
III. TOPOLOGY: from biopolitics to bioaesthetics

Boris Groys. Art in the Age of Biopolitics.

Stephen Wilson. Art and Science as Cultural Acts.

Melentie Pandilovski. On the Phenomenology of Consciousness, Technology, and Genetic Culture.

Roy Ascott. Interactive Art: Doorway to the Post-Biological Culture.
IV. INTERACTION CODE: artificial life

Mark Bedau. Artificial Life Illuminates Human Hyper-creativity.

Louis Bec. Artificial Life under Tension.

Alan Dorin. Virtual Animals in Virtual Environments.

Christa Sommerer, Laurent Mignonneau. The Application of Artificial Life to Interactive Computer Installations.
V. MODERN THEATRE: ars genetica

George Gessert. A History of Art Involving DNA.

Kathleen Rogers. The Imagination of Matter.

Brandon Ballengee. The Origins of Artificial Selection.

Marta de Menezes. The Laboratory as an Art Studio.

Adam Zaretsky. Workhorse Zoo Art and Bioethics Quiz.
VI. IMAGE TECHNOLOGY: ars chimaera

Joe Davis. Monsters, Maps, Signals and Codes.

David Kremers. The Delbruck Paradox. Version 3.0.

Eduardo Kac. GFP Bunny.

Dmitry Bulatov. Ars Chimaera.

Valery Podoroga. Rene Descartes and Ars Chimaera.
VII. METABOLA: tissue culture and art

Ionat Zurr. Complicating Notions of Life - Semi-Living Entities.

Oron Catts. Fragments of Designed Life - the Wet Palette of Tissue Engineering.
VIII. P.S.

Dmitry Prigov. Speaking of Unutterable.

Wet art gallery

Biographies

Bibliography

Webliography

Glossary


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