Bacteria: Unicellular living organisms, typically about one micron in diameter. Bacteria are among the oldest, simplest, and smallest types of cells. See Cell.

Base Pair (bp): Two nitrogenous bases (adenine and thymine or guanine and cytosine) held together by weak bonds. Two strands of DNA are held together in the shape of a double helix by the bonds between base pairs.

Biochauvinism: A prejudice that biological systems have an intrinsic superiority that will always give them a monopoly on self-reproduction and intelligence.

Biochip: An analytical array with a size of several inches, which would allow one to obtain information on the state of all genes of the studied organism. Biochips are classified into oligonucleotide and cDNA biochips; the first type contains small DNA fragments usually belonging to the same gene and the second type contains long gene fragments, up to 1.000 nucleotides applied by a robot to a surface. See also DNA.

Bioethics: Ecological responsibility for the biosphere in general. Within the edition it implies application of moral discourses to biomedical technologies.

Biomimetic Simulation: A simulation copied directly from the living via cellular automata, genetic algorithms, collective intelligence modeling, dynamic morphogenesis, etc. Biomimetic simulation draws on three types of functioning of the living: autoregulation, autopreservation, autoreproduction.

Bioreactor: A controlled artificial environment designed to promote life processes; often associated with culturing associated with tissue engineered systems.

Biota: A cybercommunity researching postbiological models.

Biotechnology: A list of areas covered by the term includes recombinant DNA, plant tissue culture, gene splicing, enzyme systems, plant breeding, meristem culture, mammalian cell culture, immunology, molecular biology, fermentation, and others. Study of the techniques used to derive products from organisms, plants, and parts of both for the biotechnology industry. See also Cell, DNA, Enzyme, Recombinant DNA, Tissue Culture.

Biotelematics: A range of biointegrated methods used to transmit and process information.

Blastocyst: The blastula of mammals: a sphere of cells (trophoblast) enclosing an inner mass of cells and a fluid-filled cavity (blastocoel).

Blastomer: One of the cells formed during the fertilized egg division.

Bot: Any type of autonomous software that operates as an agent for a user or a program or simulates a human activity. See also Nanorobot, Neurobot.

Bulk Technology: Technology based on the manipulation of atoms and molecules in bulk, rather than individually; most present technology falls into this category.


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I. LABORATORY: science and technology

Svetlana Borinskaya. Genomics and Biotechnology: Science at the Beginning of the Third Millennium.

Mikhail Gelfand. Computational Genomics: from the Wet Lab to Computer and Back.

Irina Grigorjan, Vsevolod Makeev. Biochips and Industrial Biology.

Valery Shumakov, Alexander Tonevitsky. Xenotransplantation as a Scientific and Ethic Problem.

Abraham Iojrish. Legal Aspects of Gene Engineering.

Pavel Tishchenko. Genomics: New Science in the New Cultural Situation.
II. FORUM: society and genomic culture

Eugene Thacker. Darwin's Waiting Room.

Critical Art Ensemble. The Promissory Rhetoric of Biotechnology in the Public Sphere.

SubRosa. Sex and Gender in the Biotech Century.

Ricardo Dominguez. Nano-Fest Destiny 3.0: Fragments from the Post-Biotech Era.

Birgit Richard. Clones and Doppelgangers. Multiplications and Reproductions of the Self in Film.

Sven Druehl. Chimaera Phylogeny: From Antiquity to the Present.
III. TOPOLOGY: from biopolitics to bioaesthetics

Boris Groys. Art in the Age of Biopolitics.

Stephen Wilson. Art and Science as Cultural Acts.

Melentie Pandilovski. On the Phenomenology of Consciousness, Technology, and Genetic Culture.

Roy Ascott. Interactive Art: Doorway to the Post-Biological Culture.
IV. INTERACTION CODE: artificial life

Mark Bedau. Artificial Life Illuminates Human Hyper-creativity.

Louis Bec. Artificial Life under Tension.

Alan Dorin. Virtual Animals in Virtual Environments.

Christa Sommerer, Laurent Mignonneau. The Application of Artificial Life to Interactive Computer Installations.
V. MODERN THEATRE: ars genetica

George Gessert. A History of Art Involving DNA.

Kathleen Rogers. The Imagination of Matter.

Brandon Ballengee. The Origins of Artificial Selection.

Marta de Menezes. The Laboratory as an Art Studio.

Adam Zaretsky. Workhorse Zoo Art and Bioethics Quiz.
VI. IMAGE TECHNOLOGY: ars chimaera

Joe Davis. Monsters, Maps, Signals and Codes.

David Kremers. The Delbruck Paradox. Version 3.0.

Eduardo Kac. GFP Bunny.

Dmitry Bulatov. Ars Chimaera.

Valery Podoroga. Rene Descartes and Ars Chimaera.
VII. METABOLA: tissue culture and art

Ionat Zurr. Complicating Notions of Life - Semi-Living Entities.

Oron Catts. Fragments of Designed Life - the Wet Palette of Tissue Engineering.

Dmitry Prigov. Speaking of Unutterable.

Wet art gallery





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