Nano-: A prefix meaning ten to the minus ninth power, or one billionth.

Nanocomputer: A computer made from components (mechanical, electronic, etc.) on a nanometer scale.

Nanolithography: The art and science of etching, writing, or printing at the microscopic level, where the dimensions of characters are on the order of nanometers (units of 10-9 meters, or millionths of a millimeter). This includes various methods of modifying semiconductor chips at the atomic level for the purpose of fabricating integrated circuits. See Assembler, Nanotechnology.

Nanomedicine: The application of nanotechnology (the engineering of tiny machines) for the prevention and treatment of disease in the human body.

Nanometer (nm): A nanometer is a unit of spatial measurement that is 10-9 meters, or one billionth of a meter. It is commonly used in nanotechnology, the building of extremely small machines.

Nanorobot (Nanobot): A nanorobot is a specialized nanomachine designed to perform a specific task or tasks repeatedly and with precision. Nanorobots have dimensions on the order of nanometers (a nanometer is a millionth of a millimeter, or 10-9 meter). See also Nanometer, Nanotechnology.

Nanotechnology: A technology based on the manipulation of individual atoms and molecules to build structures to complex, atomic specifications.

Neogenesis: Correction of the genetic code with the intention of using in organism construction those amino acids, which exist in nature, but which have never been used by terrestrial life forms. See Chimera Art.

Neural Simulation: Imitating the functions of a neural system - such as the brain - by simulating the function of each cell. See also Cell.

Neurobot: A robot the program of which is designed on the principle of neuronet function.

Neuron: A nerve cell that receives and conducts nerve impulses from the brain. It consists of a cell body called cyton, an axon, axon terminals, and dendrites.

Nonsense Codon: Any one of three triplets (U-A-G, U-A-A, or U-G-A) that cause the termination of protein synthesis (in ribosome), and thus the release from ribosome of a (completely translated) protein molecule.

Nucleotide: A small molecule composed of three parts: a nitrogen base (purine or pyrimidine), a sugar (ribose or deoxyribose), and phosphate. Nucleotides serve as the building blocks of nucleic acids (DNA and RNA). In the genetic alphabet there are only four "letters"-nucleotides: A (adenine), C (cytosine), G (guanine), T (thymine). The sequence of "letters"-nucleotides along the DNA chain carries information determining the biological peculiarities of a living organism. See DNA.

Nucleus (biol.): A structure in advanced cells that contains the chromosomes and apparatus to transcribe DNA into RNA. See Transcription. In physics, the small, dense core of an atom.


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I. LABORATORY: science and technology

Svetlana Borinskaya. Genomics and Biotechnology: Science at the Beginning of the Third Millennium.

Mikhail Gelfand. Computational Genomics: from the Wet Lab to Computer and Back.

Irina Grigorjan, Vsevolod Makeev. Biochips and Industrial Biology.

Valery Shumakov, Alexander Tonevitsky. Xenotransplantation as a Scientific and Ethic Problem.

Abraham Iojrish. Legal Aspects of Gene Engineering.

Pavel Tishchenko. Genomics: New Science in the New Cultural Situation.
II. FORUM: society and genomic culture

Eugene Thacker. Darwin's Waiting Room.

Critical Art Ensemble. The Promissory Rhetoric of Biotechnology in the Public Sphere.

SubRosa. Sex and Gender in the Biotech Century.

Ricardo Dominguez. Nano-Fest Destiny 3.0: Fragments from the Post-Biotech Era.

Birgit Richard. Clones and Doppelgangers. Multiplications and Reproductions of the Self in Film.

Sven Druehl. Chimaera Phylogeny: From Antiquity to the Present.
III. TOPOLOGY: from biopolitics to bioaesthetics

Boris Groys. Art in the Age of Biopolitics.

Stephen Wilson. Art and Science as Cultural Acts.

Melentie Pandilovski. On the Phenomenology of Consciousness, Technology, and Genetic Culture.

Roy Ascott. Interactive Art: Doorway to the Post-Biological Culture.
IV. INTERACTION CODE: artificial life

Mark Bedau. Artificial Life Illuminates Human Hyper-creativity.

Louis Bec. Artificial Life under Tension.

Alan Dorin. Virtual Animals in Virtual Environments.

Christa Sommerer, Laurent Mignonneau. The Application of Artificial Life to Interactive Computer Installations.
V. MODERN THEATRE: ars genetica

George Gessert. A History of Art Involving DNA.

Kathleen Rogers. The Imagination of Matter.

Brandon Ballengee. The Origins of Artificial Selection.

Marta de Menezes. The Laboratory as an Art Studio.

Adam Zaretsky. Workhorse Zoo Art and Bioethics Quiz.
VI. IMAGE TECHNOLOGY: ars chimaera

Joe Davis. Monsters, Maps, Signals and Codes.

David Kremers. The Delbruck Paradox. Version 3.0.

Eduardo Kac. GFP Bunny.

Dmitry Bulatov. Ars Chimaera.

Valery Podoroga. Rene Descartes and Ars Chimaera.
VII. METABOLA: tissue culture and art

Ionat Zurr. Complicating Notions of Life - Semi-Living Entities.

Oron Catts. Fragments of Designed Life - the Wet Palette of Tissue Engineering.

Dmitry Prigov. Speaking of Unutterable.

Wet art gallery





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