Stephen Wilson (b.1944, St. Louis, USA) ::: Article

Artist, researcher, art theorist. Graduated from the Chicago School of the Art Institute (MFA, Art and Technology/Performance). In 1972 obtained his PhD degree from the University of Chicago, Department of Educational Psychology and Interdisciplinary Social Sciences. Creates interactive computer installations varying from sound to video and kinetic ones. Author of such projects as "Demon Seed" (SIGGRPAH Art Show, Anaheim, 1987), "Ocean Merge" (CSU Summer Arts program, San Luis Obispo, 1987), "Is Anyone There?" (SIGCHI, Monterrey, 1993; SIGGRAPH, Chicago, 1993; Ars Electronica, Linz, 1993), "Memory Map" (SIGCHI, Boston, 1995; DATA/DADA Show, Baltimore, 1995), "Crime-Z-Land" (San Francisco Arts Commission, San Francisco, 1998), "Body Surfing" (SFSU Art Gallery, San Francisco, 2000) and others. Has published several books on art and new technologies, incl. "Using Computers to Create Art" (Prentice Hall, 1986), "Multimedia Design with HyperCard" (Prentice Hall, 1991), "World Wide Web Design Guide" (Hayden Books, 1995), "Information Arts: Intersections of Art, Science, and Technology" (MIT Press, 2001). Between 1990-1993 was Consultant of the Catalyst Project (National Science Foundation, USA). Participated in international conferences on electronic arts in Minneapolis (1993), Montreal (1995), Rotterdam (1996), Chicago (1997), Hong Kong (1997), Sao Paulo (1999). In 1996 was invited to take part in Copenhagen'96 Cultural Capital of Europe activities to hold a workshop for Scandinavian artists. Golden Nica Award Winner, Ars Electronica International Competition for Interactive Art (1993, Austria). Currently is Professor at the San Francisco State University, Art Department (California).


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I. LABORATORY: science and technology

Svetlana Borinskaya. Genomics and Biotechnology: Science at the Beginning of the Third Millennium.

Mikhail Gelfand. Computational Genomics: from the Wet Lab to Computer and Back.

Irina Grigorjan, Vsevolod Makeev. Biochips and Industrial Biology.

Valery Shumakov, Alexander Tonevitsky. Xenotransplantation as a Scientific and Ethic Problem.

Abraham Iojrish. Legal Aspects of Gene Engineering.

Pavel Tishchenko. Genomics: New Science in the New Cultural Situation.
II. FORUM: society and genomic culture

Eugene Thacker. Darwin's Waiting Room.

Critical Art Ensemble. The Promissory Rhetoric of Biotechnology in the Public Sphere.

SubRosa. Sex and Gender in the Biotech Century.

Ricardo Dominguez. Nano-Fest Destiny 3.0: Fragments from the Post-Biotech Era.

Birgit Richard. Clones and Doppelgangers. Multiplications and Reproductions of the Self in Film.

Sven Druehl. Chimaera Phylogeny: From Antiquity to the Present.
III. TOPOLOGY: from biopolitics to bioaesthetics

Boris Groys. Art in the Age of Biopolitics.

Stephen Wilson. Art and Science as Cultural Acts.

Melentie Pandilovski. On the Phenomenology of Consciousness, Technology, and Genetic Culture.

Roy Ascott. Interactive Art: Doorway to the Post-Biological Culture.
IV. INTERACTION CODE: artificial life

Mark Bedau. Artificial Life Illuminates Human Hyper-creativity.

Louis Bec. Artificial Life under Tension.

Alan Dorin. Virtual Animals in Virtual Environments.

Christa Sommerer, Laurent Mignonneau. The Application of Artificial Life to Interactive Computer Installations.
V. MODERN THEATRE: ars genetica

George Gessert. A History of Art Involving DNA.

Kathleen Rogers. The Imagination of Matter.

Brandon Ballengee. The Origins of Artificial Selection.

Marta de Menezes. The Laboratory as an Art Studio.

Adam Zaretsky. Workhorse Zoo Art and Bioethics Quiz.
VI. IMAGE TECHNOLOGY: ars chimaera

Joe Davis. Monsters, Maps, Signals and Codes.

David Kremers. The Delbruck Paradox. Version 3.0.

Eduardo Kac. GFP Bunny.

Dmitry Bulatov. Ars Chimaera.

Valery Podoroga. Rene Descartes and Ars Chimaera.
VII. METABOLA: tissue culture and art

Ionat Zurr. Complicating Notions of Life - Semi-Living Entities.

Oron Catts. Fragments of Designed Life - the Wet Palette of Tissue Engineering.

Dmitry Prigov. Speaking of Unutterable.

Wet art gallery





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